Idle Loops vs Increlution
Both are loop, planning incrementals. Here's how they differ, from the same data we use everywhere on IncrementalGames.org.
Idle Loops
Plan a list of actions, run the loop, get stronger, plan a better loop. Pure optimisation; the Omsi fork is the one to play.

Increlution
Live a life, die, and carry your skills into the next one. Queue-based planning with a proper story and a finish line.
The short version
- Increlution has a real ending (about 40–100h); Idle Loops is built to go on indefinitely.
- Increlution is the more idle of the two (leans idle); Idle Loops asks for more hands-on play.
- Idle Loops is completely free; Increlution costs money.
Side by side
| Fact | Idle Loops | Increlution |
|---|---|---|
| Ending | Endless | Yes |
| Time to finish | ∞ | 40–100h |
| Idle (0 = active) | 35% | 60% |
| Offline progress | Yes | Yes |
| Prestige layers | 1 | 1 |
| Steam positive | ? | 85% |
| Price | Free | Paid |
| Platforms | Browser | Steam |