Idle Slayer vs Stone Story RPG
Both are rpg incrementals. Here's how they differ, from the same data we use everywhere on IncrementalGames.org.

Idle Slayer
A runner-platformer bolted onto an idle economy. Jump for coins when you're around; let it grind when you're not.

Stone Story RPG
A hand-animated ASCII RPG that plays itself while you script its behaviour. Gorgeous and strange.
The short version
- Stone Story RPG has a real ending (about 15–30h); Idle Slayer is built to go on indefinitely.
- Steam players rate Stone Story RPG higher: 91% positive against 84% for Idle Slayer.
Side by side
| Fact | Idle Slayer | Stone Story RPG |
|---|---|---|
| Ending | Endless | Yes |
| Time to finish | ∞ | 15–30h |
| Idle (0 = active) | 45% | 50% |
| Offline progress | Yes | ? |
| Prestige layers | 1 | 0 |
| Steam positive | 84% | 91% |
| Price | Free-to-play | Paid |
| Platforms | Steam, Mobile | Steam, Mobile |