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Where to Post Your Incremental Game: 11 Places, What Each Costs and What Each One Expects From You

Where to post your incremental game: galaxy.click, r/incremental_games, itch.io, Steam, CrazyGames and more, with fees, review steps and the catch for each.

Post a browser incremental to galaxy.click and r/incremental_games first, host it somewhere permanent such as itch.io or GitHub Pages, and list it in directories so players who are not on Reddit can find it. Downloadable games go to itch.io and Steam; mobile games to Google Play and the App Store. Portals like CrazyGames add reach and ad revenue in exchange for their SDK and review process.

Each venue below has its costs, review steps and catches, checked against its own developer documentation in November 2026. One entry is ours: IncrementalGames.org, the directory this guide is published on, labelled where it appears. For a player-side comparison of these sites, see our incremental game sites page.

01

galaxy.click: best for free browser incrementals looking for core players

Platform: Browser games only · free, no ads · developer-hosted in an iframe

Galaxy is a free, open-source site built specifically for incremental games. It does not store your files: its About page says it "just uses an iframe to point to the 'main' place where your game is hosted", so updates you push to your own host appear there automatically. It describes itself as having "no ads, paid features, or other weird stuff".

Submissions are curated. Galaxy says it values quality over quantity, its Oversight page explains that enrolled community members vote on whether games get put on the site and give developers feedback first, and free demos of paid games and games that heavily used generative AI face extra scrutiny. Its iframe API lets you add cloud saves (save, load, list and delete actions over postMessage).

Watch out for: Only browser games fit, and your game must stay up on your own host. If your hosting breaks, your Galaxy page breaks with it.

02

r/incremental_games: best for launch posts, feedback and devlog updates

Platform: Reddit · free

The incremental subreddit is where much of the genre's word of mouth starts, and Galaxy's own About page thanks it. A good launch post links straight to a playable build, says in one line what makes the game different, and states how long it is and whether it is idle or active.

Developers who do well there tend to stay in the comments, answer balance questions and ship small fixes the same day. That responsiveness is often what gets a game recommended in later threads.

Watch out for: Reddit blocked our attempts to read the subreddit's rule pages for this guide, so read the sidebar rules on your first visit; communities like this usually limit self-promotion, and breaking that is the quickest way to lose goodwill.

03

itch.io: best for a permanent home for builds, demos and devlogs

Platform: Browser and downloads · free to use · you choose the revenue share

itch.io costs nothing to use, lets you set what percentage of each sale goes to the platform (it calls this open revenue sharing), and its creator FAQ says "Advertisements will never be placed on any of your pages." It hosts both downloadable builds and HTML5 games, and the incremental tag lists thousands of games.

HTML5 uploads need a zip containing a file called index.html, at most 1,000 files and 500MB extracted, with case-sensitive file names. Devlogs on your game page notify followers, which makes itch a good place to keep a changelog that you link from Reddit and Galaxy.

Watch out for: Anyone can apply the incremental tag, so discovery inside itch is crowded. Treat itch as your host and storefront, and bring players in from elsewhere.

04

GitHub Pages: best for open-source web games that need a stable URL

Platform: Static hosting · free for public repositories

Many of the genre's best-known web games live on GitHub Pages addresses: Antimatter Dimensions at ivark.github.io, Trimps at trimps.github.io and Evolve at pmotschmann.github.io. A public repository plus Pages gives you free hosting, a permanent URL, and an issue tracker players can use.

It pairs well with Galaxy, which embeds your game from wherever it is hosted. Our list of open-source incremental games shows how common this path is.

Watch out for: Browser saves are tied to the exact origin. Pick your final URL before launch, because moving to a custom domain later means every player has to export and import their save.

05

Steam: best for paid or free downloadable games with art and depth

Platform: Windows, macOS, Linux · $100 fee per app, recoupable

Steam Direct charges $100 per app. Valve's documentation says the fee is not refundable but is recouped in the payment after your product reaches $1,000 in adjusted gross revenue. You must have a Coming Soon page live for at least two weeks before release, which is also when wishlists start to build.

Steam has the genre's biggest paying audience: thousands of games carry its Idler and Incremental tags, and recent breakouts there include cheap premium games and desktop idlers. Our Steam marketing guide and Steam page examples cover what to do with that page.

Watch out for: A Steam release needs a desktop build, store art, a trailer and a page that converts. Budget weeks, not an afternoon, and do not launch without wishlists.

06

CrazyGames: best for casual web idlers that can carry ads

Platform: Browser portal · free to submit · ads and revenue share after Full Launch

CrazyGames is a large general browser portal with Idle and Clicker tags, and it hosts the official web relaunch of Clicker Heroes. Its developer docs describe a QA review, then a Basic Launch to a limited audience for 7 to 21 days with monetization disabled, ending once the game has been live 7 days and reached 500 plays. Games that perform on playtime, conversion and retention move to Full Launch, where revenue share begins.

It offers SDKs for Unity, Godot, GameMaker, Construct, Defold and others, and a plain HTML5 route for anything else.

Watch out for: You integrate their SDK, their ads run around your game, and progression depends on metrics benchmarked against other portal games. Deep, slow incrementals can struggle against casual titles on those numbers.

07

Armor Games: best for reaching the Flash-era portal audience

Platform: Browser portal · developer portal for submissions · ad-supported

Armor Games is a long-running portal and publisher with an Idle category, and its home page links a Submit a Game option to its developer portal. It still hosts classics such as Idle Wizard and NGU Idle, whose catalog entries list Armor Games pages.

It is worth a submission if your game suits a broad audience that browses portals rather than incremental-specific sites.

Watch out for: Many classic Flash idle games on the site are marked not available because the Ruffle emulator cannot run them. Ship HTML5 builds, and expect portal ads around your game.

08

Kongregate: best for understanding where older idle audiences went

Platform: Browser portal · not accepting new games as of its 2020 announcement

Kongregate was the historic home of many incrementals, including early versions of Realm Grinder and Clicker Heroes. In July 2020, Engadget reported that the site had already stopped accepting new games and was closing its chat rooms and most forums.

It stays on this list because developers still ask about it. Many Kongregate players moved to Steam, mobile and Galaxy, which is where to post instead.

Watch out for: We did not find evidence that uploads have reopened. Check the site yourself before planning around it, and do not delay a launch waiting for it.

09

Google Play and the App Store: best for touch-first idlers built for short check-ins

Platform: Android and iOS · $25 once for Google Play, $99 a year for Apple

Google Play charges a US$25 one-time registration fee, and its help centre notes that personal developer accounts must complete app testing requirements before publishing. The Apple Developer Program costs 99 USD a year. Mobile is where free-to-play idlers such as Egg, Inc. and Exponential Idle live.

Mobile suits games built around short sessions, notifications and offline progress. Our mobile idle games list shows what players there already play.

Watch out for: Store discovery for a new mobile game with no ad budget is very hard. Plan how players will find the listing before you pay for two developer accounts.

10

IncrementalDB: best for getting reviewed by dedicated genre players

Platform: Directory and review community · links out

IncrementalDB is a curated database of incremental games across web, mobile and Steam, with tags for platform, monetization and playstyle, community reviews, and filters for New, Hot, Updated, Best New and Unconfirmed games. It links out to where each game is played, so it adds discovery without hosting.

Being reviewed there puts your game in front of players who already know the genre and write about it.

Watch out for: We found no public submission form on its homepage, so how a game gets added is not documented there. Check the site's community pages before assuming you can list it yourself.

11 · Ours

IncrementalGames.org: best for being findable by players browsing by fit, not hype

Platform: Directory of 1,618 games · free listing and claims · optional paid Get featured

This is the site you are reading, so treat this entry as our pitch. IncrementalGames.org is a hand-tagged directory of incremental, idle and clicker games across browser, Steam and mobile. Submitting or claiming a game through the developer page is free; we check the evidence and tag the game for things players filter by, such as endings, length, idle versus active pace and offline progress. We never re-host your files, run no ad networks, and only embed a game when its licence allows or you opt in.

If you want more visibility, the optional Get featured placement costs $30 a week and shows your game in a section headed Featured, with a Sponsored label on every card, on the home page, game pages, best-of lists and relevant games-like pages. Payment does not affect acceptance, catalog score, similar-game order or ratings, and it is refunded in full if a listing is not accepted, as our editorial policy sets out.

Watch out for: We are a directory, not a community: there are no forums or chat, so pair a listing with Galaxy and Reddit for conversation.

How to choose where to post

Pick by the kind of build you have, then add reach in layers.

01

Match it to your build

A browser game: host on itch.io or GitHub Pages, submit to galaxy.click, post to r/incremental_games, and list on directories. A desktop game: itch.io for the demo, Steam for the release. A mobile game: the two app stores, with a web demo if you can make one. Portals like CrazyGames and Armor Games are extra reach for web builds that suit a casual audience.

02

Match it to the stage you are at

Prototype: Reddit and Galaxy for feedback from people who know the genre. Polished free game: add directories and portals. Paid release: a Steam Coming Soon page as early as you have art, and a free demo on itch.io or the web that links to the wishlist button.

03

Match it to what you can maintain

Every venue is a page you have to keep accurate. A permanent host plus two or three places you actually check beats ten abandoned listings. Keep one changelog (an itch devlog or a GitHub release page) and link it everywhere, and update your directory listing when you change platforms or pricing.

Post it this week, in this order

Put the build on a permanent host, submit it to galaxy.click, write one honest Reddit post that links to it, then list it in directories so it keeps being found after the post scrolls away. If it is headed to Steam, open the Coming Soon page now; it has to be live for at least two weeks anyway.

Listing on IncrementalGames.org is free and takes a few minutes. If you want a launch-week boost, the optional Get featured placement adds a labelled Featured card on the home page, game pages and best-of lists from $30 a week.

List your game free →

Common questions

Where can I post my incremental game for free?

galaxy.click, r/incremental_games, itch.io, GitHub Pages and IncrementalGames.org are all free. CrazyGames and Armor Games are free to submit to but run ads around your game. Steam costs $100 per app, recouped after $1,000 in revenue.

How do I get my game on galaxy.click?

Galaxy uses its own submission process with community oversight: enrolled members vote on whether games are added and give feedback. Your game must be hosted elsewhere, because Galaxy embeds it in an iframe. Its About page says it values quality over quantity.

Does Kongregate still accept new games?

Engadget reported in July 2020 that Kongregate had stopped accepting new games, and we found no evidence that uploads have reopened. Post to galaxy.click, itch.io or Steam instead.

How much does it cost to put a game on Steam?

$100 per app through Steam Direct. Valve says it is not refundable but is recouped after the game reaches $1,000 in adjusted gross revenue. You also need a Coming Soon page live for at least two weeks before release.

How do I get my game listed on IncrementalGames.org?

Submit it through the developers page with a link to the official release. Listing and claiming are free. An optional Get featured placement costs $30 a week, is labelled Sponsored, and does not affect catalog scores.

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