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Step 1: Put the whole game in one state object: best for making saving and resetting trivial later
Platform: Plain JavaScript · no libraries
Start with a function that returns a fresh game, for example: function newGame() { return { gold: 0, miners: 0, lastTick: Date.now() } } and then let game = newGame(). Every number the player can change lives in that object, and nothing else. Buttons call functions that change game; a render function reads it.
This is exactly how The Modding Tree works: its player object holds all progress, and a getStartPlayer function rebuilds the default. Because everything is in one place, saving becomes JSON.stringify(game), loading becomes Object.assign(newGame(), saved), and a prestige reset becomes replacing parts of game with newGame() values.
Watch out for: Do not keep progress in DOM text or scattered globals. The first time you add a save, anything outside the state object will silently reset on reload.

