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The guide

13 Text-Based Incremental Games Where the Words Do the Work

Text based incremental games, from A Dark Room to Theory of Magic: 13 picks with where to play, what each costs, how long it runs and what to watch out for.

The best text-based incremental games are A Dark Room, Candy Box 2 and Universal Paperclips if you want a story with an ending, and Kittens Game, Theory of Magic or Evolve if you want something that runs for months. All six are free in a browser. The rest of this list covers the in-between: ASCII art, life sims, survival and two paid Steam games built almost entirely out of text.

A text-based incremental is a game where buttons, counters and short lines of prose carry everything that graphics would carry elsewhere. That limit is the point. When a new button appears in A Dark Room it reads like a plot twist, because nothing else on the screen has changed. Every pick below is a game in our catalog. Platform, price and review details come from the store or developer page as of November 2026, and prices change, so check the store before you buy.

01

A Dark Room: best for a first text incremental with a real story

Platform: Browser, Mobile · free

Doublespeak Games released A Dark Room in 2013, and it is still the reference point for the form. You start with one button: light the fire. A stranger arrives, then a village, then a map, and the game tells its story almost entirely through what new options appear and what the short lines of text leave unsaid.

Our catalog records an ending and a length of roughly 3 to 6 hours, and it is mostly active: you will be clicking, not waiting. The browser version is free. The iOS app is a separate paid release ($1.99 on the US App Store in November 2026).

Pick it first if you have never played a text incremental. It teaches the genre's main trick, the slow reveal, faster than anything else here.

Watch out for: Do not read a guide or a wiki first. The game has very little content beyond its surprises, and spoilers remove most of them.

02

Candy Box 2: best for ASCII art fans who like hidden quests

Platform: Browser · free

Candy Box 2 by aniwey (2013) starts as a candy counter and a button to eat them. Within minutes it opens into a shop, a map, quests, spells and a lollipop farm, all drawn in ASCII characters. It is a sequel to the original Candy Box, which the official page still links.

It is more of an adventure than a numbers game. Our catalog lists an ending and about 5 to 10 hours of play, with only light idling. Most of the joy is in finding what each new screen hides.

Pick it after A Dark Room if you liked the reveals but want more jokes and more places to poke around.

Watch out for: Some later quests are fiddly real-time fights drawn in text. If you get stuck, the official wiki is linked from the game page, but it spoils the surprises.

03

Universal Paperclips: best for one evening with a famous ending

Platform: Browser, Mobile · free

Frank Lantz's Universal Paperclips (2017) casts you as an AI told to make paperclips. You start by clicking a button, then you buy wire and set prices, and eventually the game's three acts show you where an optimiser with one goal ends up. It is the most widely discussed text incremental ever made, and the reason is the ending.

Our catalog puts it at about 4 to 8 hours with a definite finish. The browser version is free. The official page says the web version was not designed for phones and points to a paid iOS app ($1.99 on the US App Store in November 2026).

Pick it when you have a free evening and want a complete story, not a hobby.

Watch out for: The web version keeps your save in the browser and the game is meant to be played in one stretch. Clearing site data or switching browsers midway loses your run.

04

Kittens Game: best for months of slow civilization building

Platform: Browser, Mobile · free

Kittens Game by bloodrizer (2014) is a civilization builder told in tables of resources. Kittens gather catnip, then wood, then minerals, and the tech tree keeps going until you are building space elevators. It has seasons, trade, religion and a prestige reset, and it rewards spreadsheet thinking.

The web version is free and open source. There are paid apps on Android and iOS ($2.99 each in the US in November 2026) and a Steam release from February 2026 ($7.99, Windows, Mac and Linux).

Pick it if you want a text game to live in for a long time rather than finish. Our catalog records no ending.

Watch out for: Storage caps fill while you are away, so long absences waste production until you build more barns and warehouses.

05

Theory of Magic (Arcanum): best for readers who want hundreds of spells and classes

Platform: Browser · free

Theory of Magic, also called Arcanum, starts you as a stable hand and lets you work up to powerful mage. You outfit a lair, learn spells, explore text dungeons and unlock classes and schools of magic. Its galaxy.click page tags it text-based and open source, and it holds 4.6 stars from 288 ratings there.

The page credits lerpinglemur as the main developer, with a maintainer posting the game with his permission. It is dense: long lists of actions, each with costs and effects you read rather than see.

Pick it if A Dark Room left you wanting a much bigger world in the same plain style.

Watch out for: Comments on its galaxy.click page advise exporting save files at milestones, because the in-game save alone may not protect progress, and one reports the hotkey banner cutting off part of the screen on mobile Chrome.

06

Shark Game: New Frontiers: best for a story-led resource game with ocean jokes

Platform: Browser · free

You are a shark. You catch fish, recruit other sea creatures, build machines and slowly uncover an interdimensional mystery. New Frontiers by base4gamedev is a total conversion of Cirrial's original Shark Game, with a separate story, mechanics and upgrade tree for each world it adds.

It holds 4.7 stars from 555 ratings on galaxy.click. The interface is mostly text and numbers, with the writing doing the world building between unlocks.

Pick it if you like Kittens Game's resource juggling but want a stronger narrative pull from world to world.

Watch out for: It is tagged active and runs over days, so it asks for regular check-ins rather than leaving it alone for a week.

07

Evolve: best for players who want a reset with a new species each run

Platform: Browser, Mobile · free

Evolve by pmotschmann takes a species from primordial ooze to a space-faring empire. Its README describes a mix of clicker and idle mechanics with lots of micromanagement, and that is accurate: you balance jobs, buildings and research across a long text interface.

The hook is the reset. You end a civilization in one of several ways and start again as a different species with different traits, so later runs play differently rather than just faster. Our catalog records six prestige layers. It is free in the browser and open source under MPL-2.0.

Pick it if you want Kittens Game's depth with more variety between runs.

Watch out for: The early game asks for constant attention to job assignments, and the many systems arrive faster than the game explains them. Keep the community wiki open.

08

Progress Knight: best for a gentle life sim you can leave running

Platform: Browser · free

Progress Knight by ihtasham42 calls itself a text-based incremental. You start as a beggar, pick a job and a skill to train, pay your living expenses and climb from labourer to knight to something stranger. When you age out, you reset and keep XP multipliers based on how far that life got.

It is one of the most idle games here: our catalog records it as about 85% idle, with roughly 8 to 20 hours of content. Most of the play is choosing what to train next.

Pick it for a calm tab that rewards a decision every few minutes.

Watch out for: Our catalog marks the original as dormant, and several unofficial remakes and mobile versions use the same name. The GitHub Pages link below is the original.

09

Level 13: best for survival and exploration told in text

Platform: Browser · free

Level 13 by nroutasuo is a text-based sci-fi survival game set in a decayed vertical city. You scavenge, scout sectors, build a camp, defend against raids and trade with caravans, while slowly rediscovering technology to climb levels.

It sits at the edge of the genre. It has the incremental reveal and the camp economy, but exploration and fights matter as much as numbers. It is free and open source.

Pick it if you liked the map half of A Dark Room more than the village half.

Watch out for: The game itself warns it is still in alpha and that updates can break old saves, and it says it is not optimized for mobile. Export your save from the save menu now and then.

10

Increlution: best for a paid text game with a planned finish

Platform: Steam · paid

Increlution by Gniller is a minimal, almost entirely text interface on Steam. You live a life, queue up jobs and actions under time pressure, die, and carry instincts into the next generation. Each life gets a little further into the story.

It costs $3.99 on Steam (November 2026) for Windows, Mac and Linux, and 85% of 1,257 Steam reviews are positive. Our catalog records an ending and roughly 40 to 100 hours.

Pick it if you want text-based depth in a finished, polished package and do not mind paying a few dollars.

Watch out for: The queue system punishes sloppy planning, and early lives can end fast. Expect several failed runs before it clicks.

11

Stone Story RPG: best for animated ASCII art and scripting

Platform: Steam, Mobile · paid

Stone Story RPG by Rex Games is the most beautiful game on this list, and every frame is made of text characters. It is an auto-RPG: your character walks and fights on their own while you choose gear and, later, write scripts in its own language to control behaviour.

91% of 996 Steam reviews are positive. Our catalog records an ending at about 15 to 30 hours. On Steam it is listed at $29.99 in November 2026, and the iOS app is free to download.

Pick it if you want ASCII as an art style rather than a budget limit.

Watch out for: It is the priciest pick here by a wide margin, and the scripting layer is optional but where the depth lives. If you will not touch code, you may plateau.

12

Beggar's Life: best for a short-session medieval skiller

Platform: Steam, Browser · paid

Beggar's Life by Pidroh starts you starving in a text-based medieval city. You beg, scavenge and unlock classes, then branch into paths like priest, thief or rat friend. The itch.io page says it was inspired by Theory of Magic, and it shows.

There is a free browser version on itch.io and a full release on Steam ($2.99 in November 2026), which the developer announced in a June 2026 devlog.

Pick it if Theory of Magic looks too big and you want the same style in a smaller, newer game.

Watch out for: It has only a few dozen Steam reviews, 21 of 34 positive in November 2026, so treat the score as early. Try the browser version before buying.

13

Yet Another Idle RPG: best for a free text RPG that is still growing

Platform: Browser · free

Yet Another Idle RPG by miktaew is a browser idle RPG inspired by Proto23: you fight, train skills, collect gear and move between locations, all shown as text and menus.

It is free and open source, and the README says it is still in development, with an official build and a less stable dev build.

Pick it if you want a text RPG where your character improves while you read, without paying anything.

Watch out for: The README warns that balance is a work in progress and that game-breaking bugs may remain, and recommends using the export feature regularly.

How to choose a text-based incremental

Text games differ more in shape than in look. Decide on these three things and the list narrows to two or three picks.

01

Match it to the time you have

For one evening, play Universal Paperclips or A Dark Room. For a weekend, Candy Box 2 or Progress Knight. For months, Kittens Game, Evolve or Theory of Magic. Our how long to beat page has the length data we hold for each.

02

Match it to how much you want to read

A Dark Room and Paperclips use very few words, each one placed carefully. Theory of Magic, Evolve and Shark Game ask you to read long lists of actions and costs. If you want story more than spreadsheets, start with the short ones and story-driven incremental games.

03

Match it to where you will play

Everything except Increlution and Stone Story RPG runs free in a browser, which makes text games ideal for old laptops and school machines. Several are not built for phones: Paperclips points mobile players to its paid app, and Level 13 says it is not optimized for mobile. Export your save in any browser game you plan to keep.

Light the fire tonight

If you have never played one, open A Dark Room in a new tab and click the only button there is. You will know within ten minutes whether this style is for you.

If you already have, pick one long game from this list and one short one, and play the short one first.

See story-driven incremental games →

Common questions

What is a text-based incremental game?

It is an incremental game whose interface is mostly words, numbers and buttons rather than graphics. New buttons, resources and lines of text appear as you progress, and that gradual reveal is often the main source of surprise. A Dark Room, Candy Box 2 and Universal Paperclips are the best-known examples.

Are text-based incremental games free?

Most are. Every pick here except Increlution and Stone Story RPG has a free browser version. A Dark Room, Universal Paperclips and Kittens Game also have paid mobile apps, and Kittens Game has a paid Steam release.

What is the game where you light a fire in a dark room?

That is A Dark Room by Doublespeak Games, first released in 2013. It is free in the browser and has a paid iOS version.

Is Universal Paperclips a text game?

Yes. It is almost entirely numbers, buttons and short messages, with no character art. It runs about 4 to 8 hours and has a definite ending.

Which text incremental has the longest playtime?

Of these, Kittens Game, Evolve and Theory of Magic run the longest, measured in weeks or months of check-ins. Increlution is the longest one with a planned ending, at roughly 40 to 100 hours by our catalog's estimate.

Sources