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Let the game change what it is about: best for short games that need a memorable arc
Platform: Browser, Mobile · free
Universal Paperclips starts with one button that makes one paperclip. Wikipedia's account of the game describes how growth plateaus at several points and forces the player to invest in a breakthrough to reach the next phase, how the AI eventually takes over Earth's resources, and how the final act launches self-replicating probes to convert the universe. The interface changes with each phase, so the player is never optimising the same screen for long.
Frank Lantz built it as a free web game in 2017, and Wired reported that 450,000 people played it in the first 11 days, most to completion. Our catalog records it as having an ending, at about 4 to 8 hours.
Watch out for: Phase changes are expensive to build: each one is close to a new game. Plan them on paper first and make each transition visible a little before it happens.











